Re-add WorldTimeModule null check to prevent NPE in GameRulesMatchModule #918
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I had originally thought that setting WorldTimeModule as a soft dependency for GameRulesModule would prevent a situation like this. However, some maps in certain circumstances (such as Tetrad, as noticed today on OCC) can potentially throw an NPE when they are attempted to be cycled to.